Projects
Things I’m building.
Systems I’m building on my own — hubs that grow as the work does. The shape of the thinking is the same across them: reduce many apparent systems to one primitive, and design hard against real constraints.
VOID
An authoring system for simulation games — one typed-graph primitive, nine behavior verbs, and the custom Godot editor tooling (a compiled C++ GDExtension) that builds worlds as data instead of code. The game is the showpiece; the tools are the product.
House Brownie
A privacy-respecting local AI assistant — testing whether multipass orchestration can let a small, CPU-only on-device model approach cloud-API usability, with family data that never leaves the house.